I actually ran a tabletop RPG game for Jet and Teddy last week and it's turning into something we can probably do on-going. I ran it with Dungeon World, and found it far easier than I thought it would be. And I've been playing and watching a lot more TF2 in the last week than I thought I'd be watching, and it's turning into a lot more fun than I thought it would be, too. The Dungeon World adventure was really good. Dungeon World really sets things up so that the GM really has to listen to the players throughout and figure out which way to go and explore the game and figure out how it's going to go, together. I set up a pretty simple three-stage adventure, and both Teddy and Jet gave me bits in the first two fights that I was able to use in the third face-to-face with the big Baddy. The interesting thing was that my grasp of the numbers at an intuitive level (I hadn't really sat down to work through all the exact numbers for how strong the last villain was wi...
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